Grand Theft Auto VI targets 30FPS on PS5 and Xbox Series X/S due to console limits

me.mashable.com —

Grand Theft Auto VI will run at a locked 30 frames per second on PlayStation 5 and Xbox Series X/S, according to technical previews and former Rockstar developers, due to console hardware limits. The game's heavy CPU simulation of NPCs, traffic, and physics, combined with mandatory ray-traced global illumination, prevents higher frame rates. No 60FPS mode is announced, and even the PS5 Pro is unlikely to double performance, instead offering sharper visuals. The decision has divided players, though Rockstar's previous hits like Red Dead Redemption 2 also launched at 30FPS. The compromise prioritizes visual fidelity and world density, with 60FPS likely reserved for future PC hardware.


With a significance score of 1.4, this news ranks in the top 40% of today's 32074 analyzed articles.

Get summaries of news with significance over 5.5 (usually ~10 stories per week). Read by 10,000+ subscribers:


Grand Theft Auto VI targets 30FPS on PS5 and Xbox Series X/S due to console limits | News Minimalist