Outer Worlds 2 radio reacts to player actions

pcgamer.com

The Outer Worlds 2 will feature a radio system inspired by Fallout: New Vegas, offering faction-specific broadcasts and reactive content. Players' actions will influence the radio's commentary. Obsidian Entertainment is implementing three distinct radio stations, each with approximately 20 unique music tracks. The radio will react to player choices, with factions praising or criticizing the player based on their actions within the game world. The game director highlighted the importance of the radio system, emphasizing its reactivity and its role in creating a more immersive experience for players. The game is also taking inspiration from New Vegas' perk system.


With a significance score of 1.8, this news ranks in the top 26% of today's 32149 analyzed articles.

Get summaries of news with significance over 5.5 (usually ~10 stories per week). Read by 10,000+ subscribers:


Outer Worlds 2 radio reacts to player actions | News Minimalist