*Onimusha* uses real swordsmen for realistic combat
The upcoming game *Onimusha: Way of the Sword* will feature realistic sword combat thanks to the use of motion capture from real-life swordsmen. This focus aims to ground the fantastical elements in a believable foundation. Capcom's new *Onimusha* title utilizes advanced motion capture technology and the RE Engine to create detailed sword clashes and animations. The developers collaborated with sword experts to inform the combat, prioritizing realism and believability. The game's protagonist, Musashi Miyamoto, will be portrayed with a more human approach, breaking from strict samurai codes. *Onimusha: Way of the Sword* is expected to release sometime in 2026.