Ocarina of Time Remake's Jump Glitch Lets Speedrunners Skip Levels

polygon.com —

Speedrunners have discovered a new glitch in the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time, enabled by the game's new jumping mechanic, allowing players to skip large portions of levels. The trick, called "actor jumping," involves standing on a movable object like a chest or tombstone, firing a tool such as the hookshot, pressing the lock-on button before the animation ends, and then jumping to launch Link abnormally high. This super jump can bypass major sections of the game, and it is reportedly easy to perform compared to other speedrunning techniques. Nintendo has not yet patched the glitch, so the speedrunning community is actively exploiting it less than a week after the remake's launch. The trick was previously impossible in the original Nintendo 64 version and the 3DS remake, making it a unique feature of the new release.


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