Pragmata director Yonghee Cho clarifies game's focus on companionship, not sad dad themes

pcgamer.com

Pragmata director Yonghee Cho states the game is not a "sad dad" narrative because he is a happy father. Cho, a father of two, aimed for a companionship dynamic between protagonists Hugh and Diana, emphasizing cooperation over a purely parental bond to broaden player relatability. The development team consciously included a "buddy type feeling" to ensure a lighter tone and wider audience connection, distinguishing it from typical parental narratives.


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Pragmata director Yonghee Cho clarifies game's focus on companionship, not sad dad themes | News Minimalist