Obsidian's "Karma Police" system ensures all character skills get meaningful use in games

pcgamer.com

Obsidian's Fallout: New Vegas director Josh Sawyer revealed the studio's "Karma Police" system ensures all character skills are meaningfully utilized in games. This internal process involves designers reviewing game scripts to track skill check frequency, aiming for balanced representation and preventing players from feeling their chosen skills are neglected. Sawyer emphasized this approach builds player trust, ensuring diverse character builds offer unique experiences without leaving players feeling disadvantaged or ignored.


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Obsidian's "Karma Police" system ensures all character skills get meaningful use in games | News Minimalist