Kojima: Death Stranding 2 cutscenes are real-time

gamesradar.com

Hideo Kojima clarified that Death Stranding 2's cutscenes are rendered in real-time, not pre-rendered, a technique used since Metal Gear Solid. This real-time rendering allows in-game elements like equipment, weather, and time of day to be reflected in the scenes, enhancing immersion and realism for players. Kojima's commitment to this approach aims to address player misunderstandings about his game's visual presentation, ensuring a consistent experience.


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Kojima: Death Stranding 2 cutscenes are real-time | News Minimalist