Halo transitions to Unreal Engine 5 with impressive new visuals

eurogamer.net

Halo is transitioning to Unreal Engine 5, moving away from its long-used Slipspace engine. This change aims to enhance graphics and performance, addressing past issues with lighting and character rendering in Halo Infinite. The new Project Foundry demo showcases improved visuals, including realistic lighting and reflections. Unreal Engine 5's advanced features, like Lumen and Nanite, promise better environmental detail and stability, although challenges remain, particularly on PC. This shift may also open the door for Halo games on multiple platforms, including PlayStation. With several projects in development, the move to Unreal Engine 5 represents a significant investment in the franchise's future.


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