Hideo Kojima reflects on motion capture evolution in Metal Gear Solid series

videogamer.com

Hideo Kojima reflected on the development of motion capture in the Metal Gear Solid series, describing it as a "trial and error" process. He noted that the technology was new and evolving during the creation of games like Snake Eater. The upcoming remake, Metal Gear Solid Delta: Snake Eater, will utilize original voice lines and motion capture data from the PS2 game. Kojima's innovations in motion capture have significantly influenced the gaming industry. Kojima's commitment to realistic animation has continued with his recent projects, including Death Stranding and an upcoming horror game for Xbox. His work has set a high standard for motion capture in video games.


With a significance score of 2.2, this news ranks in the top 17% of today's 23762 analyzed articles.

Get summaries of news with significance over 5.5 (usually ~10 stories per week). Read by 10,000+ subscribers:


Hideo Kojima reflects on motion capture evolution in Metal Gear Solid series | News Minimalist